![]() ![]() We want them all to have their own unique voices and their own unique moments in the story. If you’ve got a favourite character in this roster of 30-plus characters, we want you to know that they’re part of the story as well. We never want one of the characters in the game to feel like they’re less important than the others. It was about finding a way to bring them all together for the right reasons - in terms of the villains they needed to face and the cosmic threat that was approaching - and give each of these special characters a moment to shine. Sumerak: is a much bigger universe now than it ever was with so many characters that fans love, so it was a real challenge to find a way to bring all these characters from all these different families - the Avengers, X-Men, Guardians of the Galaxy, Defenders, Inhumans - together into one story. Q: Once you decided on all of this, how did you settle on what the story would be? Specifically, how did the massive success of the Marvel films over the past 10 years influence the approach to this game? It really was this ‘stars aligning’ sort of moment. It just became this perfect fit: they wanted to work on Marvel, we’re huge fans of them, Nintendo had this great platform opportunity, and Team Ninja was excited about what they could bring to Ultimate Alliance - that Team Ninja DNA and action gameplay and really kind of ramp up the superhero feel of the game. They also have a great relationship with Nintendo they’ve done a number of games for them. We’d been looking for a way to work together for quite a while. We’re actually huge fans of Hayashi-san and Team Ninja. It was like like a 3D printed plastic version of a Switch and they walked us through their vision for the platform.Īnd we said, ‘this is what’s next for Ultimate Alliance because it’s perfect - however you want, build your dream team on the go while on a Marvel adventure.’ But then the question remained of who’s going to develop it. Early on, they didn’t have a working Switch. ![]() ![]() A few years ago, we had a meeting with Nintendo. But we knew after 10 years that just doing a sequel wasn’t going to be enough. We know that it’s a beloved franchise and there are a lot of fans out there. And every time our team would go to Comic-Con, fans would come up and ask ‘when are you going to bring back Ultimate Alliance?’ Jones: At Marvel, we’ve been trying to kind of rebuild the Marvel brand in gaming and work with best in class game partners to really bring great Marvel games to the world. Question: How did this project come together? How did Nintendo and Team Ninja come on board? At the Electronics Entertainment Expo (E3), MobileSyrup sat down with Team Ninja studio head Yosuke Hayashi, Marvel Games vice president and executive producer Mike Jones and comic book writer and Marvel Ultimate Alliance 3 scribe Marc Sumerak to discuss just how the new game came to be. ![]()
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