![]() All too often, when a Murloc group retreats to water, it is to lure enemy forces into the watery carnage. ![]() Being amphibious creatures, Murlocs are incredible warriors underwater. To pursue Murlocs to the water is equivalent to suicide: Murlocs are cunning foes with sharp senses and sharper reflexes. Some warriors may view this tactic of Murlocs as cowardly and pusillanimous. But when pressed, the pack breaks and Murlocs retreat to the water, often abandoning their allies behind. Murlocs fight in packs, preferring to swarm opposing forces with superior numbers. Murlocs have good synergy amongst each other, meaning that there is an increased advantage in having many of them in the same deck. Interestingly, murlocs are susceptible to the plague of undeath, but at least in one location, said murlocs retained their free will much as the Forsaken do. Like trolls and tauren, there is no known explanation for the existence of these aquatic folk. No curse of flesh seems to be inherent in their origins. It is clear that they are not one of the "seed races" created by the Titans or descended from said Titanic creations. Murlocs may indeed be one of the oldest native races on Azeroth. Some Murlocs are even strong enough to act as bosses in dungeons and raids. The Murlocs are a hostile species of strange semiaquatic humanoids from World Of Warcraft, who have become a fan favorite due to their unique battle cry and somewhat comical appearance and mannerism - regardless of this Murlocs are actually a rather substantial threat and appear in varied forms throughout the game. I could add a function that just takes the uid and sets the crazy arrow to that, but I'm not sure that's going to solve your problem? Feel free to message me on Discord, you can find me on the UI server as Cladhaire.Aaaaaughibbrgubugbugrguburgle! (also known as RwlRwlRwlRwl!) It's a bit tough to guess what you're trying to do, so I'm not sure what to add to help you without knowing a bit more about the logic and the way you're integrating. So generally the intent with TomTom is if you want to manage the waypoints or arrows you'd be expected to do most of the lifting yourself and just update the crazy arrow as needed. It's not part of the public API so its not super clear and guarded against input failure. The error's not that crazy, as it's TomTom:SetCrazyArrow(uid, dist, title) and all three are required. The only reason closest waypoint is defined in a is because it's used for the slash command defined just below that. So if you're trying to manipulate the crazy arrow you'll want to use the stuff defined in CrazyArrow. The following slash commands are available: In order to overcome conflicts with the Cartographer /way command, you can also use /tway to access TomTom's waypoint command. In addition you can use the /way command to add and reset waypoints.
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